AI Insights · Timothy · January 2022
Top 5 Cannabis Games in France Q4 2021 Performance
In Q4 2021, the top 5 Cannabis Games in France showed varied performance in downloads, revenue, and active users. Sensor Tower data reveals trends for each app.
In the fourth quarter of 2021, the top 5 Cannabis Games in France exhibited diverse trends in downloads, revenue, and active users, according to Sensor Tower. Here's a detailed look at how each game performed on a unified platform.
Hempire - Weed Growing Game from LBC Studios Inc. had a notable quarter. Weekly revenue peaked at about $4.9K during the week of November 8, although it saw a decline towards the end of the quarter, finishing at around $3.1K in the last week of December. Downloads fluctuated, peaking at 3.9K in mid-October and dipping to approximately 990 in mid-December. Active users started at 9.5K in late September and saw a gradual decline, ending the quarter at around 7K.
Bud Farm: Idle Tycoon Game by LDRLY also showed varied performance. Revenue was highest in the last week of December, reaching nearly $3K. Downloads varied significantly, peaking at 1.6K in late October but dropping to about 384 in early December. The game maintained a relatively stable active user base, starting at 1.8K in late September and ending at 1.9K in late December.
Weed Inc: Idle Tycoon from Metamoki Inc. demonstrated strong performance. Weekly revenue saw a peak of approximately $2.2K in late October and mid-December. Downloads were robust, reaching a high of 8.9K in early November. Active users increased significantly, starting at 13.8K in late September and rising to 21.7K by early November before stabilizing around 15.9K in late December.
Cheech and Chong Bud Farm, another title from LDRLY, had modest figures. Revenue peaked at around $1.1K in early November, while downloads were highest at 508 in early November before dropping sharply to 123 by the end of December. Active users remained relatively stable, averaging around 500 throughout the quarter.
Weed Firm 2: Back To College by Ludum LLC showed consistent performance. Revenue peaked at about $576 in mid-October, while downloads remained steady throughout the quarter, averaging around 300 per week. Active users hovered around 900, with slight fluctuations.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the Cannabis Games market in France during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.